You could use nested arrays instead.
// Initialization
int[][][] mainArray = new int[10][][];
for (int i = 0; i < mainArray.Length; i++)
{
mainArray[i] = new int[10][];
for (int j = 0; j < mainArray[i].Length; j++)
{
mainArray[i][j] = new int[3];
}
}
// Usage
int[] sub = mainArray[0][1];
Yes, the initialization is a bit more complex, but other than that it's all the same. And nested arrays even have better performance (but you shouldn't care about array performance unless your profiler told you so).
Here is a helper class I wrote to help with the initialization of nested arrays.
public static class NestedArray
{
public static Array Create<T>(params int[] lengths)
{
Type arrayType = typeof(T);
for (int i = 0; i < lengths.Length - 1; i++)
arrayType = arrayType.MakeArrayType();
return CreateArray(arrayType, lengths[0], lengths.Skip(1).ToArray());
}
private static Array CreateArray(Type elementType, int length, params int[] subLengths)
{
Array array = Array.CreateInstance(elementType, length);
if (subLengths.Length > 0)
{
for (int i = 0; i < length; i++)
{
Array nestedArray = CreateArray(elementType.GetElementType(), subLengths[0], subLengths.Skip(1).ToArray());
array.SetValue(nestedArray, i);
}
}
return array;
}
}
Usage:
int[][][] mainArray = (int[][][])NestedArray.Create<int>(10, 10, 3);
Full commented source code can be found in this gist.