I'm writing an app with a circular progress bar, and have recently changed it to be drawn with a couple of CAShapeLayers (one for the white background, one for the purple progress) so I can animate the purple line, rather than making new UIBeizerPaths in the drawRect of a UIView.
Having made this change, I've had some issues with how it looks now. Below is a screenshot of each way, and a diff (using “Diff” an image using ImageMagick)
My main issue with it is that it looks slightly blurry when using the CAShapeLayers - and I can't for the life of me figure out how to make it look sharper. The other issue is some of the white background is showing through the purple, but I can get around that by changing the width of the white line to be slightly less wide.
The drawRect code as it was originally written is as follows:
- (void)drawRect:(CGRect)rect {
UIBezierPath *backCircle = [UIBezierPath bezierPath];
[backCircle addArcWithCenter:CGPointMake(rect.size.width / 2, rect.size.height / 2)
radius:(rect.size.width/2.0f) - 4.0f
startAngle:(self.endAngle - self.startAngle) * _percent + self.startAngle
endAngle:self.endAngle
clockwise:YES];
backCircle.lineWidth = 5;
[[UIColor whiteColor] setStroke];
[backCircle stroke];
UIBezierPath *bezierPath = [UIBezierPath bezierPath];
[bezierPath addArcWithCenter:CGPointMake(rect.size.width / 2, rect.size.height / 2)
radius:(rect.size.width/2.0f) - 4.0f
startAngle:self.startAngle
endAngle:(self.endAngle - self.startAngle) * _percent + self.startAngle
clockwise:YES];
bezierPath.lineWidth = 5;
[[UIColor purpleColor] setStroke];
[bezierPath stroke];
}
with the init code:
self.startAngle = M_PI * 1.5;
self.endAngle = self.startAngle + (M_PI * 2);
And then with the 2 layers:
- (void)setUpView
{
CGFloat startAngle = M_PI * 1.5;
CGFloat endAngle = startAngle + (M_PI * 2);
UIBezierPath *processPath = [UIBezierPath bezierPath];
[processPath addArcWithCenter:self.boundsCenter
radius:self.radius
startAngle:startAngle
endAngle:endAngle
clockwise:YES];
self.backgroundShapeLayer.path = [processPath CGPath];
self.progressShapeLayer.path = [processPath CGPath];
}
- (CGPoint)boundsCenter
{
return CGPointMake((self.bounds.size.width ) / 2.0, (self.bounds.size.height ) / 2.0);
}
- (CGFloat)radius
{
return (self.bounds.size.width / 2.0) - 4.0f;
}
- (CAShapeLayer *)progressShapeLayer
{
if (_progressShapeLayer == nil) {
_progressShapeLayer = [CAShapeLayer layer];
_progressShapeLayer.fillColor = [[UIColor clearColor] CGColor];
_progressShapeLayer.lineWidth = 5.0;
_progressShapeLayer.strokeStart = 0.0;
_progressShapeLayer.contentsScale = [[UIScreen mainScreen] scale];
[self.layer addSublayer:_progressShapeLayer];
}
return _progressShapeLayer;
}
- (CAShapeLayer *)backgroundShapeLayer
{
if (_backgroundShapeLayer == nil) {
_backgroundShapeLayer = [CAShapeLayer layer];
_backgroundShapeLayer.fillColor = [[UIColor clearColor] CGColor];
_backgroundShapeLayer.strokeColor = [[UIColor whiteColor] CGColor];
_backgroundShapeLayer.lineWidth = 5.0;
_backgroundShapeLayer.strokeStart = 0.0;
_backgroundShapeLayer.contentsScale = [[UIScreen mainScreen] scale];
[self.layer addSublayer:_backgroundShapeLayer];
}
return _backgroundShapeLayer;
}
- (void)setProgress:(CGFloat)progress animated:(BOOL)animated
{
if(isnan(progress) || progress < 0) return;
_progress = progress;
if(!animated) {
[CATransaction setDisableActions:YES];
}
self.progressShapeLayer.strokeColor = [self.progressColour CGColor];
self.progressShapeLayer.strokeEnd = _progress;
}
I really feel like I'm going a bit crazy staring at the zoomed in screen, but it just doesn't look quite right...