Ok, so I'm quite new to C++ and I'm sure this question is already answered somewhere, and also is quite simple, but I can't seem to find the answer....
I have a custom array class, which I am using just as an exercise to try and get the hang of how things work which is defined as follows:
Header:
class Array {
private:
// Private variables
unsigned int mCapacity;
unsigned int mLength;
void **mData;
public:
// Public constructor/destructor
Array(unsigned int initialCapacity = 10);
// Public methods
void addObject(void *obj);
void removeObject(void *obj);
void *objectAtIndex(unsigned int index);
void *operator[](unsigned int index);
int indexOfObject(void *obj);
unsigned int getSize();
};
}
Implementation:
GG::Array::Array(unsigned int initialCapacity) : mCapacity(initialCapacity) {
// Allocate a buffer that is the required size
mData = new void*[initialCapacity];
// Set the length to 0
mLength = 0;
}
void GG::Array::addObject(void *obj) {
// Check if there is space for the new object on the end of the array
if (mLength == mCapacity) {
// There is not enough space so create a large array
unsigned int newCapacity = mCapacity + 10;
void **newArray = new void*[newCapacity];
mCapacity = newCapacity;
// Copy over the data from the old array
for (unsigned int i = 0; i < mLength; i++) {
newArray[i] = mData[i];
}
// Delete the old array
delete[] mData;
// Set the new array as mData
mData = newArray;
}
// Now insert the object at the end of the array
mData[mLength] = obj;
mLength++;
}
void GG::Array::removeObject(void *obj) {
// Attempt to find the object in the array
int index = this->indexOfObject(obj);
if (index >= 0) {
// Remove the object
mData[index] = nullptr;
// Move any object after it down in the array
for (unsigned int i = index + 1; i < mLength; i++) {
mData[i - 1] = mData[i];
}
// Decrement the length of the array
mLength--;
}
}
void *GG::Array::objectAtIndex(unsigned int index) {
if (index < mLength) return mData[index];
return nullptr;
}
void *GG::Array::operator[](unsigned int index) {
return this->objectAtIndex(index);
}
int GG::Array::indexOfObject(void *obj) {
// Iterate through the array and try to find the object
for (int i = 0; i < mLength; i++) {
if (mData[i] == obj) return i;
}
return -1;
}
unsigned int GG::Array::getSize() {
return mLength;
}
I'm trying to create an array of pointers to integers, a simplified version of this is as follows:
Array array = Array();
for (int i = 0; i < 2; i++) {
int j = i + 1;
array.addObject(&j);
}
Now the problem is that the same pointer is used for j in every iteration. So after the loop:
array[0] == array[1] == array[2];
I'm sure that this is expected behaviour, but it isn't quite what I want to happen, I want an array of different pointers to different ints. If anyone could point me in the right direction here it would be greatly appreciated! :) (I'm clearly misunderstanding how to use pointers!)
P.s. Thanks everyone for your responses. I have accepted the one that solved the problem that I was having!