Ok, this answer should have been pretty obvious for anyone with a little experience with the SDK. I realized I can just use a panel. In my defense, the name "panel" is not as clear as "dialog" in conjuring up this idea, and I am so used to using panels with widgets, that it hadn't occurred to me that I could use it independently!
Edit
Unfortunately, as per Bug 595040, these dialogs are not persistent, meaning if the panel loses focus, the "dialog" is gone... So panel looks like it is not a suitable candidate after all... :(
Edit 2
I've since moved on and have gotten things working mostly to my satisfaction with sdk/window/utils
and openDialog
on whose returned window I add a load listener and then call tabs.activeTab.on('ready',
and then set tabs.activeTab.url
to my add-on local HTML file so the ready
event will get a tab to which I can attach a worker. There is still the problem with chrome privs I suppose, but at least the main communications are using SDK processes.
Update to Edit 2:
Code sample provided by request:
var data = require('sdk/self').data,
tabs = require('sdk/tabs');
var win = require('sdk/window/utils').openDialog({
// No "url" supplied here in this case as we add it below (in order to have a ready listener in place before load which can give us access to the tab worker)
// For more, see https://developer.mozilla.org/en-US/docs/Web/API/window.open#Position_and_size_features
features: Object.keys({
chrome: true, // Needed for centerscreen per docs
centerscreen: true, // Doesn't seem to be working for some reason (even though it does work when calling via XPCOM)
resizable: true,
scrollbars: true
}).join() + ',width=850,height=650',
name: "My window name"
// parent:
// args:
});
win.addEventListener('load', function () {
tabs.activeTab.on('ready', function (tab) {
var worker = tab.attach({
contentScriptFile: ....
// ...
});
// Use worker.port.on, worker.port.emit, etc...
});
tabs.activeTab.url = data.url('myHTMLFile.html');
});