I dont know if there is an easier method to do this ,but we could arrange the sprite along any curve by using the mathematical equation for that curve.
For a parabolic curve (advantage: symmetrical,so easy to place equidistant points)
Find out a equation that satisfies your start and EndPoints and obtain the y values for equidistant x points between start and end using the function below.
example: y = -x^2 + 20x - 1 (general equation : y = ax^2 + bx + c)
static inline parabolicYValue(float x, float a,float b, float c){
return (powf(a*x,2) + b*x + c);
}
You could come up with a similar function for Bezier curves :
(Bezier cubic curve)
static inline CGFloat bezierYValue( float a, float b, float c, float d, float x )
{
return (powf(1-x,3) * a +
3*x*(powf(1-x,2))*b +
3*powf(x,2)*(1-x)*c +
powf(x,3)*d );
}
However, obtaining equidistant points on a bezier curve is a bit of a chore. On the other hand if you by equidistant you mean , distance only along the x axis then this should not be problem.