I have to make a Minesweeper GUI, but I cannot figure out how to make each button have it's own mouseAdapter. When I click a button, it changes every button on the screen instead of just the one I clicked. Can I have some pointers on how to do this?
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class MinePanel extends JPanel
{
private final int ROWS = 10;
private final int COLUMNS = 10;
private int numOfMines;
private double probability;
private JLabel statusBar;
private int minesLeft;
private JButton Minefield[][];
private boolean hasMine = false;
private int curRow = 0;
private int curCol = 0;
private JButton cell;
public MinePanel()
{
setLayout(new GridLayout(10, 10));
Minefield = new JButton[ROWS][COLUMNS];
//menuStuff();
buildButtonField();
}
//I will eventually want to create a menu, but it's extra credit so I'm going to
//wait until I have a working program.
public JMenuBar menuStuff()
{
JMenuBar menuBar = new JMenuBar();
//add(menuBar);
JMenu file = new JMenu("File");
menuBar.add(file);
JMenu edit = new JMenu("Edit");
menuBar.add(edit);
return menuBar;
}
//Adds one to the total number of mines.
public void addMine()
{
numOfMines++;
}
//Removes one from the total number of mines.
public void removeMine()
{
numOfMines--;
}
//Assigns a JButton the value of true or false, which represents whether or not it
//it is a mine. Is this the correct way to do this?
public boolean setMines(JButton button)
{
probability = Math.random()*100;
if(probability >= 80)
{
hasMine = true;
addMine();
}
else
{
hasMine = false;
}
return hasMine;
}
//This is supposed to change the JButton that is clicked on to either a T
//or an F, eventually this will reveal what the value of the button is
//or place a flag down. I'm guessing I shouldn't have used a for loop, but I don't
//know how else to do it.
private class MouseHandler extends MouseAdapter
{
public void mouseClicked(MouseEvent e)
{
for(int r=0; r<ROWS; r++)
{
for(int c=0; c<COLUMNS; c++)
{
if(e.getButton() == 1)
{
Minefield[r][c].setText("T");
}
else if(e.getButton() == 3)
{
Minefield[r][c].setText("F");
}
}
}
}
}
//This builds the "Minefield" with a ROWS*COLUMNS amount of buttons.
//It works fine but I'm open to suggestions on a better way to do this.
public void buildButtonField()
{
for(int r = 0; r < ROWS; r++)
{
curRow++;
for(int c = 0; c < COLUMNS; c++)
{
Minefield[r][c] = new JButton((r+1) + ", " + (c+1));
setMines(Minefield[r][c]);
Minefield[r][c].addMouseListener(new MouseHandler());
add(Minefield[r][c]);
curCol++;
}
}
}
}
Thanks in advance for any help you guys give! I'm going to class, so it could take me a bit to respond.