I have a 16-bit monochrome image that I need to encode it using lossless H.264.
Ideally, I would love to be able to use a 16-bit Y component, and then empty U and V components, but I believe such an implementation does not exist. On the other extreme, I would hate to be forced to split it into two 8-bit grayscale images and code two frames.
How can I get closest to coding the ideal 16:0:0 bit distribution?
Note: My original data is in YUV444 using 16 bits per component, but I can rearrange the bitplanes in any way it is needed