EDIT
Apparantly it seems to be a bug in sprite kit / box2d: SKPhysicsBody bodyWithPolygonFromPath memory leaks
I was just too naive to think that apple wouldn't have leaks :D
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, 3 * scale - offsetX, 44 * scale - offsetY);
CGPathAddLineToPoint(path, NULL, 69 * scale - offsetX, 52 * scale - offsetY);
CGPathAddLineToPoint(path, NULL, 80 * scale - offsetX, 14 * scale - offsetY);
CGPathAddLineToPoint(path, NULL, 45 * scale - offsetX, 2 *scale - offsetY);
CGPathAddLineToPoint(path, NULL, 1 * scale - offsetX, 16 *scale- offsetY);
CGPathCloseSubpath(path);
self.physicsBody = [SKPhysicsBody bodyWithPolygonFromPath:path];
CGPathRelease(path);
Am I missing something? I release the object, but instruments complaints about memory leaks..
75%
CGPathMoveToPoint(path, NULL, 3 * scale - offsetX, 44 * scale - offsetY);
25%
self.physicsBody = [SKPhysicsBody bodyWithPolygonFromPath:path];