How can I center an element in wpf canvas using attached properties?
4 Answers
I came across this post, because I was searching for a way to center an element within a Canvas in XAML only, instead of using Attached Properties.
Just in case, you came for the same reason:
<Canvas x:Name="myCanvas">
<Grid Width="{Binding ActualWidth, ElementName=myCanvas}"
Height="{Binding ActualHeight, ElementName=myCanvas}">
<Label Content="Hello World!"
HorizontalAlignment="Center"
VerticalAlignment="Center"
/>
</Grid>
</Canvas>
One more thing, though
Beware that every solution here is a trap, depending on what you try to archive. Just because your element is within the Canvas
on a hierarchical order, it will not be part of the Canvas
itself. A Canvas
is something to draw on and not to place controls in. So you cannot use the Canvas
API for those controls, because the Grid
is like an isolated overlay, obviously.
If you want a separated overlay, whilst the Canvas
is your background, you are good to go with this solution.

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1Awesome! This works "as is", with no code behind. I used it to center a UserControl, in the place of the Label. – Stephen Hosking Sep 27 '16 at 01:32
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1Now there is a slow Grid inside. A solution without a Grid would be nice. – Mathias Müller Jun 21 '17 at 09:06
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1@MathiasMüller There's nothing to stop you using any other control in place of the Grid. – kenjara Jun 13 '19 at 13:45
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1Save my day. I did not though to add a grid to handle the layout. Thank you @MartinBraun – glihm Jun 28 '20 at 18:01
Something like this.
double left = (Canvas.ActualWidth - element.ActualWidth) / 2;
Canvas.SetLeft(element, left);
double top = (Canvas.ActualHeight - element.ActualHeight) / 2;
Canvas.SetTop(element, top);

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can this be written inside a class which inherits a canvas class as an attached property. – Soham Dasgupta Feb 05 '10 at 17:36
The only way I know to do this is to figure out the size of the canvas, and then set the properties based off that. This can be done using an event handler for SizeChanged
on the canvas:
parentCanvas.SizeChanged += new SizeChangedEventHandler(parentCanvas_SizeChanged);
void parentCanvas_SizeChanged(object sender, SizeChangedEventArgs e)
{
parentCanvas.SetLeft(uiElement, (parentCanvas.ActualWidth - uiElement.ActualWidth) / 2);
parentCanvas.SetTop(uiElement, (parentCanvas.ActualHeight - uiElement.ActualHeight) / 2);
}

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It should, yes. It will fire whenever the ActualWidth/ActualHeight properties of the canvas are changed. (i.e. during layout updating) – Robin Feb 05 '10 at 18:27
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1Great. But I believe it should be Canvas.SetLeft and Canvas.SetTop; not the instance of the parent Canvas. – Wayne Lo Sep 09 '14 at 18:53
You can put the Canvas and the element you want to be centered inside a Grid :
<Grid>
<Canvas Width="200" Height="200" Background="Black" />
<Button Width="50" Height="20" > Hello
</Button>
</Grid>

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