I have a point cloud which describes a closed surface mesh. I want to create a volume mesh out of this: Therefore I have to append some points inside this "surface-point-cloud". Until now I use a kind of Sierpinski-algorithm:
1) begin with middlepoint of all points
2) random choose one of the surface points
3) create new point at the half of the connection line between point (1) and (2)
4) start again at (1) but take the new point (3) as first point
Problem: When I triangulate all my points then many angles are too big (ANSYS can't work with this dataset). Does anyone know a good algorithm for creating points inside a surface mesh so that the angles after the triangulation aren't too big?