I'm trying to write some custom painting code. Specifically, I want to have a bunch of extended JPanels which paint different aspects of my GUI, but each of these extended panels holds the instructions for how it is to be painted.
I've created the code, but for some reason, the extended JPanel isn't being painted on the main JPanel in my JFrame regardless of what I do. Here is a gist of my main class and one of my extended JPanels. What am I missing?
Breakout
//Java imports
import javax.swing.JFrame;
import java.awt.Dimension;
import javax.swing.JPanel;
//Personal imports
import Ball;
public class Breakout {
public static void main (String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {//start the GUI in a new thread
public void run(){
showGUI();
}
});
}
private static void showGUI() {
JFrame frame = new JFrame("Breakout");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
Dimension d = new Dimension(640,480);
frame.setMinimumSize(d);
frame.setResizable(false);
JPanel p = new JPanel();
p.add(new Ball(200,200,50,255,0,0));
frame.add(p);
frame.setVisible(true);
}
}
Ball
import javax.swing.JPanel;
import java.awt.Color;
import java.awt.Graphics;
public class Ball extends JPanel {
public int x;
public int y;
public int radius;
public Color colour;
public Ball(int x, int y, int radius, int r, int g, int b) {
super();
this.x = x;
this.y = y;
this.radius = radius;
colour = new Color(r,g,b);
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
//define constants
int topLeftX = x+radius;
int topLeftY = y+radius;
int diameter = radius *2;
//draw outline
g.setColor(Color.BLACK);
g.drawOval(topLeftX, topLeftY, diameter, diameter);
//fill it in
g.setColor(colour);
g.fillOval(topLeftX, topLeftY, diameter, diameter);
}
}