When trying to write the std::string
keys of an std::unordered_map
in the following example, the keys get written in a different order than the one given by the initializer list:
#include <iostream>
#include <unordered_map>
class Data
{
typedef std::unordered_map<std::string, double> MapType;
typedef MapType::const_iterator const_iterator;
MapType map_;
public:
Data(const std::initializer_list<std::string>& i)
{
int counter = 0;
for (const auto& name : i)
{
map_[name] = counter;
}
}
const_iterator begin() const
{
return map_.begin();
}
const_iterator end() const
{
return map_.end();
}
};
std::ostream& operator<<(std::ostream& os, const Data& d)
{
for (const auto& pair : d)
{
os << pair.first << " ";
}
return os;
}
using namespace std;
int main(int argc, const char *argv[])
{
Data d = {"Why", "am", "I", "sorted"};
// The unordered_map speaks like Yoda.
cout << d << endl;
return 0;
}
I expected to see 'Why am I sorted', but I got a Yoda-like output:
sorted I am Why
Reading on the unordered_map
here, I saw this:
Internally, the elements are not sorted in any particular order, but organized into buckets. Which bucket an element is placed into depends entirely on the hash of its key. This allows fast access to individual elements, since once hash is computed, it refers to the exact bucket the element is placed into.
Is this why the elements are not ordered in the same way as in the initializer list?
What data structure do I then use when I want the keys to be ordered in the same way as the initializer list? Should I internally keep a vector of strings to somehow save the argument order? Can the bucket organization be turned off somehow by choosing a specific hashing function?