can some one explain to me how to break the chain with a NEW statement?
Let me clarify the chain I’m talking about. When I call to a class I use the NEW statement like so
Myclass x =new Myclass();
My understanding is this creates a new empty instance of Myclass. Now correct me if I’m wrong but having a new empty instance one should be able to add what ever data the class supports?
I use this lot and would think the above to be true until adding data in such a manner
Myclass x =new Myclass();
//oldMyclass being old data that needs to be changed then
//added back to the class as a new or duplicate entry
x = oldMyclass[1];
//we change the data
x.red= 0x54;
//we add it back
oldMyclass.add(x);
All is good until we edit the data after adding it say we need to change another value. We access the oldMyclass and select the proper item say its index is 2 but we only want to change the values of index 2
Myclass x =new Myclass();
x = oldMyclass[2];
x.red=soemvalue;
oldMyclass[2] = x;
This will change the red value of both index 1 and index 2. How can I break the chain between index 1 and index 2?
I think I might have over simplified this question let me know.
Thanks for any information.
Edit: Here is the copy method that I tried
public static Items.SavedItem Copy(Items.SavedItem old)
{
Items.SavedItem x = new Items.SavedItem();
x.generator = old.generator;
x.hireling_class = old.hireling_class;
x.id = old.id;
x.item_slot = old.item_slot;
x.owner_entity_id = old.owner_entity_id;
x.socket_id = old.socket_id;
x.square_index = old.square_index;
x.used_socket_count = old.used_socket_count;
return x;
}