When I set view.drawableMultisample = GLKViewDrawableMultisample4X, the lines(edges of the triangles) are antialiased, but not the output of the fragmentshader(inside of the triangles).
Is this how it's supposed to work?
On the iPad simulator, the whole screen(including fragmentshader) is antialiased. My device is an iPad3.
EDIT: Screenshots are here: https://i.stack.imgur.com/gbEdt.jpg