i have PlaneGeometry square and same square exported from Blender under point light, and PlangeGeometry behaves strange - when point light gets real close to center of square the square gets darker. This is not happening with model square.
this is my geometry material setting:
var map = THREE.ImageUtils.loadTexture( "dirt.png");
map.wrapS = map.wrapT = THREE.RepeatWrapping;
map.anisotropy = 16;
var material = new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: map, side: THREE.DoubleSide } );
var object = new THREE.Mesh( new THREE.PlaneGeometry( SQUARE_SIZE, SQUARE_SIZE, 1, 1 ), material );
this is my imported model js excerpt:
"materials" : [ {
"DbgColor" : 15658734,
"DbgIndex" : 0,
"DbgName" : "dirt",
"blending" : "NormalBlending",
"colorAmbient" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorDiffuse" : [0.800000011920929, 0.800000011920929, 0.800000011920929],
"colorSpecular" : [0.5, 0.5, 0.5],
"depthTest" : true,
"depthWrite" : true,
"mapDiffuse" : "dirt.png",
"mapDiffuseWrap" : ["repeat", "repeat"],
"shading" : "Lambert",
"specularCoef" : 50,
"transparency" : 1.0,
"transparent" : false,
"vertexColors" : false
}],
Can i make Plane geometry work like imported model?