Is this equation unavailable for opengles? docs of glBlendEquotation says it is but
Is it possible to achieve MAX(As,Ad) openGL blending?
says otherwise. Is this only for iphone? I am working with libgdx/opengl es.
I want to blend some cloudy textures together but I don't want to add alpha of textures, final alpha should be maximum alpha that is written on that pixel. How can I achieve such a thing on opengl es?
Well, looks like Gdx.gl20.glBlendEquationSeparate(Gdx.gl20.GL_FUNC_ADD, 0x8008);
works for my PC emulator and my phone (0x8008 is GL_MAX_EXT)
but I guess that is not guaranteed.