public class Lottery extends Sprite {
public var text0:TextField, text1:TextField, text2:TextField, text3:TextField, text4:TextField, text5:TextField;
public var backImage:Sprite, luckyBtn:Sprite, clearBtn:Sprite;
public var tfFormat:TextFormat = new TextFormat;
public function Lottery()
{
setTextFieldFormat();
loadGUI();
}
public function luckyDip(event:MouseEvent):void {
for (var i:uint = 0; i <= 49; i++) {
this["text" + i].text = Math.ceil(Math.random() * 49);
}
}
public function resetFields(event:MouseEvent):void {
for (var i:uint = 0; i <= 49; i++) {
this["text" + i].text = "";
}
}
How do I modify this so I can still generate a random sequence, but not repeat any of the entries?