In order to not totally obscure a chunk of my game's screen, I changed the opacity of the ADBannerView
to 0.6.
The ads still seem to load perfectly and are easily readable, etc. at least in testing.
When launched, will this cause any functionality problems with the ads?
This question hints at a possible answer, but isn't necessarily backed up with anything conclusive: iAd Banner is not working
I've done some research and have found no evidence in Apple's Docs about ADBannerView opacity causing problems--but can see that messing with ad transparency could make it so the ads themselves don't load because they aren't being used "correctly".