I have the following code that gets called 4 times a second and updates the background of a grid. When i don't dispose of of the memory stream, the memory output usage slowly grows and falls. MemoryStream has a Dispose function, But if I call it even after i dispose the Source Bitmap, the background is just white.
Do i need to dispose the stream? And if I do, what am I doing wrong?
private void Viewer_OnUpdate(object self, Bitmap sourceBitmap, Int32Rect cropArea)
{
if (sourceBitmap == null)
{
return;
}
this.Dispatcher.BeginInvoke(DispatcherPriority.Render,
new Action(
() =>
{
MemoryStream stream = new MemoryStream();
sourceBitmap.Save(stream, ImageFormat.Bmp);
BitmapImage bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
stream.Seek(0, SeekOrigin.Begin);
bitmapImage.StreamSource = stream;
bitmapImage.EndInit();
this.GridContainer.Background =
new ImageBrush(new CroppedBitmap(bitmapImage,cropArea));
sourceBitmap.Dispose();
}));
}
Note: i'm dispatching because the calling event is always from a Non-UI thread