Is there a possibility to get the current call stack in windows store apps, without throwing an exception?
I found this answer but it doesn't apply to windows store apps.
Why do I need this
I need to get the call stack, because I have a DirectX texture memory leak.
I want to attach the call stack to my textures when I allocate them. After some program use I print the callstacks of all textures that have not been deallocated.
It should be very easy to see where I forgot to deallocate textures.