I am trying to allow the player to share their score by SMS when the game is over.
I have imported the framework in to my project. Imported in the my viewController.h file.
here is my viewController.h file
#import <UIKit/UIKit.h>
#import <SpriteKit/SpriteKit.h>
#import <MessageUI/MessageUI.h>
@interface myViewController : UIViewController <MFMessageComposeViewControllerDelegate> {
}
@end
I also tried to import into MyScene.h like so:
#import <MessageUI/MessageUI.h>
@interface MyScene : SKScene <MFMessageComposeViewControllerDelegate> {
}
When I want to show the SMS share, I use this code in my MyScene.m file
MFMessageComposeViewController *textComposer = [[MFMessageComposeViewController alloc] init];
[textComposer setMessageComposeDelegate:self];
if ([MFMessageComposeViewController canSendText]) {
[textComposer setRecipients:[NSArray arrayWithObject:nil]];
[textComposer setBody:@"Happy Happy Joy Joy!"];
[self presentViewController:textComposer animated:YES completion:NULL];
} else {
NSLog(@"Cant send text!");
}
But on this line
[self presentViewController:textComposer animated:YES completion:NULL];
I get an "No visible @interface for 'MyScene' declares the selector 'presentViewController:animated:completion:'" error.
I have tried to search for the last couple hours. Try god knows how many variations and examples from other posts/tutorials(which was good to learn a few things unrelated to this). Nothing seems the work. I starting to run out of hair to pull out. So any help would be great. I am sure for some of you Gurus here this should be a walk in the park. Thanks.
EDIT: I am not using storyboard, or the view controller for buttons/menu/game play etc...hence why I am not able to call the function from within the viewController itself.
EDIT: So I tried what Paulw11 suggested in his link. Now I have the following errors.
in myViewController
MyScene.MyViewController = self;
I get a "Property 'MyViewController' not found on object of type 'MyScene'" error
also in MyScene.m
- (void)sendToController
{
NSLog(@"ok");
// use the already-created spriteViewController
[_MyViewController sendSMS];
}
[_MyViewController sendSMS]; line I get an "No visible @interface for 'MyViewController' declares the selector 'SendSMS'"
EDIT 2: *EDIT 2:* EDIT 2: *EDIT 2:*
I got it to open up the SMS. Small problem, it does not allow me to dismiss it /cancel.
Here is my sendSMS code:
-(void) sendSMS {
MFMessageComposeViewController *textComposer = [[MFMessageComposeViewController alloc] init];
[textComposer setMessageComposeDelegate:self];
if ([MFMessageComposeViewController canSendText]) {
[textComposer setRecipients:[NSArray arrayWithObject:@" "]];
NSString *body = [NSString stringWithFormat:@"Happy Day!: %i. ", _score];
[textComposer setBody:body];
UIViewController *vc = self.view.window.rootViewController;
[vc presentViewController: textComposer animated: YES completion:nil];
} else {
NSLog(@"Cant send text!");
}
}
Here is my dismiss code:
-(void)messageComposeViewController:(MFMessageComposeViewController *)controller didFinishWithResult:(MessageComposeResult)result {
UIViewController *vc = self.view.window.rootViewController;
[vc dismissViewControllerAnimated:YES completion:NULL];
}
EDIT 3
The following code gives me the NSLog at the correct times, but does not dismiss the window.
- (void)messageComposeViewController:(MFMessageComposeViewController *)controller
didFinishWithResult:(MessageComposeResult)result
{
UIViewController *vc = self.view.window.rootViewController;
// Notifies users about errors associated with the interface
switch (result)
{
case MessageComposeResultCancelled:
NSLog(@"Result: SMS sending canceled");
break;
case MessageComposeResultSent:
NSLog(@"Result: SMS sent");
break;
case MessageComposeResultFailed:
NSLog(@"Result: SMS sending failed");
break;
default:
NSLog(@"Result: SMS not sent");
break;
}
[vc dismissViewControllerAnimated:YES completion:NULL];
}