Say for example, if in a program you get a null-pointer error for adding a piece of code to your which program makes the program run fine but without that piece of code the program doesn't work as expected, would it be a good idea to allow the null-pointer error to happen, if so, is there any way of catching it before it displays onto the console. 1 way I am aware of is, using try and catch but in my past experience this hasn't worked, my attempt at using this might be wrong, but this is how I tried it.
try {
// line / s of code to catch the error from
} catch (java.lang.NullPointerException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
edited: The list of error i am getting:
Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at playAGame.endGameResult(playAGame.java:204)
at playAGame.checkingWinner(playAGame.java:159)
at playAGame.callCheckWinner(playAGame.java:179)
at playAGame.moveSetup(playAGame.java:66)
at playAGame$1.actionPerformed(playAGame.java:52)
at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source)
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$200(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
this is because of this line: button = new JButton[button.length][button.length];
I am creating a TicTacToe game and if I remove that line from my code, the game won't work properly.
edited: I believe this is one of the lines providing the null pointer, correct me if I am wrong. Basically, I have created a method checking if three given buttons have the value X, if it does then trigger the win variable to true. This is how I am checking if someone has won the TicTacToe game.
public void checkingWinner(JButton button1, JButton button2, JButton button3) {
if(buttonA.getText().equals(buttonB.getText()) && buttonB.getText().equals(buttonC.getText()) && buttonA.getText().equals("X"))
{
win = true;
System.out.pl("winner is X");
}