I was trying to write a small plugin for Gedit 3 which uses GObject introspection. The relevant part of code shown below just aims at getting an environment up where I could then fit in the function in the callback for the button. However, the accelerator for the button is not working.
- What is wrong with this code?
I am using the tutorial here and the python documentation for GTK 3 here. Is there any other links that you know of?
from gi.repository import Gtk, Gedit, GObject ui_string = """<ui> <toolbar name="ToolBar"> <separator /> <toolitem name="Test" action="Test" /> </toolbar> </ui> """ class test: def __init__(self, plugin, window): self.window = window self.plugin = plugin self.ui_id = None manager = self.window.get_ui_manager() action_group = Gtk.ActionGroup("TestPluginactions") action_test_button = Gtk.Action(name="Test", label="Test", tooltip="Test", stock_id=Gtk.STOCK_EXECUTE) action_test_button.connect("activate", self.testcallback) action_group.add_action_with_accel(action_test_button, "<Ctrl>l") manager.insert_action_group(action_group, -1) self.ui_id = manager.add_ui_from_string(ui_string) manager.ensure_update() def deactivate(self): manager = self.window.get_ui_manager() manager.remove_ui(self.ui_id) self.ui_id = None self.window = None self.plugin = None def testcallback(self,unused): dialog1 = Gtk.MessageDialog(self.window,Gtk.DialogFlags.DESTROY_WITH_PARENT, Gtk.MessageType.ERROR,Gtk.ButtonsType.OK,"TEST") dialog1.run() dialog1.destroy() class WindowActivatable(GObject.Object, Gedit.WindowActivatable): window = GObject.property(type=Gedit.Window) def __init__(self): GObject.Object.__init__(self) self.instances = {} def do_activate(self): self.instances[self.window] = test(self, self.window) def do_deactivate(self): if self.window in self.instances: self.instances[self.window].deactivate()