glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
and used this in the fragment shader.
I've used Alpha blend to get the transparency working however it only seems to work from one side.
Not sure what the problem is, am new to programming and shading.
https://i.stack.imgur.com/D4mbF.jpg Link to see the picture