I've recently discovered Cocos2D V3 with Chipmunk physics engine built right into it. There's only one template to create a project from. When I run the sample game on my iPod touch with iOS 6.1 it works as expected but when I run it on an iOS 7.1 device, like 5S or 5, I get EXC_BAD_ACCESS error when I click the [Newton physics] button. There's nothing else. It just shows EXC_BAD_ACCESS before the onNewtonClicked method, so it's not inside the method, but outside. Has someone else experienced this?
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This is a 32/64 bit compilation problem from Cocos2d.
You can fix this by updating to the latest RC 0.4 version.
Please check the instructions here to see how to do that : xCode 5.1 build crashes - SpriteBuilder

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Tibor Udvari
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