To expand on Jewlsea's answer .. And using the above example with JavaFX ONLY ..
While the classes are not public API, it does avoid the AWT stack completely.
Here is a non public example :
// copy a background node to be frozen over.
private Image copyBackground(Stage stage) {
final int X = (int) stage.getX();
final int Y = (int) stage.getY();
final int W = (int) stage.getWidth();
final int H = (int) stage.getHeight();
final Screen screen = Screen.getPrimary();
try {
Robot rbt = com.sun.glass.ui.Application.GetApplication().createRobot();
Pixels p = rbt.getScreenCapture(
(int)screen.getBounds().getMinX(),
(int)screen.getBounds().getMinY(),
(int)screen.getBounds().getWidth(),
(int)screen.getBounds().getHeight(),
true
);
WritableImage dskTop = new WritableImage((int)screen.getBounds().getWidth(), (int)screen.getBounds().getHeight());
dskTop.getPixelWriter().setPixels(
(int)screen.getBounds().getMinX(),
(int)screen.getBounds().getMinY(),
(int)screen.getBounds().getWidth(),
(int)screen.getBounds().getHeight(),
PixelFormat.getByteBgraPreInstance(),
p.asByteBuffer(),
(int)(screen.getBounds().getWidth() * 4)
);
WritableImage image = new WritableImage(W,H);
image.getPixelWriter().setPixels(0, 0, W, H, dskTop.getPixelReader(), X, Y);
return image;
} catch (Exception e) {
System.out.println("The robot of doom strikes!");
e.printStackTrace();
return null;
}
}
Results with a small dropshadow added:
DropShadow shdw = new DropShadow();
shdw.setBlurType(BlurType.GAUSSIAN);
shdw.setColor(Color.GAINSBORO);
shdw.setRadius(10);
shdw.setSpread(0.12);
shdw.setHeight(10);
shdw.setWidth(10);
layout.setEffect(shdw);
