I've looked up some formulas relating to finding the distance a point and a line. On this page, I used example 14
http://mathworld.wolfram.com/Point-LineDistance2-Dimensional.html
I have a method that has turned into this:
+(bool) checkPointNearBetweenPointsWithPointA:(CGPoint)pointA withPointB:(CGPoint)pointB withPointC:(CGPoint)pointC withLimit:(float)limit {
float A = pointB.x - pointA.x;
float B = pointA.y - pointC.y;
float C = pointA.x - pointC.x;
float D = pointB.y - pointA.y;
float dividend = fabs( A * B ) - ( C * D );
float divisor = sqrt(pow(A,2) + pow(D,2));
float distanceBetweenPointAndLine = dividend / divisor;
if(distanceBetweenPointAndLine < limit){
NSLog(@"distanceBetweenPointAndLine = %f",distanceBetweenPointAndLine);
return YES;
}
return NO;
}
The problem is that it still returns YES if I'm passed point B, if the line segment is drawn like B----A. Other screwed up things happen to depending on which angle the line is drawn. Just wondering if I need to consider anything else if testing to see if a point is near a finite line. Most examples I see online deal with lines of infinite length.