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Is there a way you can apply a stipple pattern (for example the fly stipple pattern) as a texture to an object (e.g. within the glBindTexture method)?

Waddas
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  • Does this help: http://www.codeproject.com/Articles/23444/A-Simple-OpenGL-Stipple-Polygon-Example-EP-OpenGL – enhzflep Mar 26 '14 at 23:10
  • @enhzflep unfortunately not. That applies a stipple pattern to a polygon. Im trying to add a texture to the object. Sort of like applying a bitmap image as a texture to the object, however instead, using a stipple pattern. – Waddas Mar 26 '14 at 23:30
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    Is there any reason not to simply texture map it with an image of a stipple pattern? That seems like the easiest approach so long as your model has UVs. – enhzflep Mar 26 '14 at 23:41

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