I'm getting a weird error in my game.
EXC_BAD_ACCESS (code=1, address=0x1) in EAGLView.mm line 319
if(![context_ presentRenderbuffer:GL_RENDERBUFFER]) ***Error
{
// CCLOG(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__);
}
Here's the stack trace
The error seems to occur both randomly and after I resume from my pause menu. My pause system simply hides/shows the UI and pauses/resumes the action manager though so I don't know how this could affect it. My game is very simple and i'm not doing anything with view controllers. Other than basic sprites I'm doing just a few opengl renders myself and some custom particle systems. Why might this be occuring? I'd be happy to supply any more information. I'm using cocos2d-x v2.1
Thanks in advance!