I'm calling an unamaged 32bit-C++ library from a 64bit C# project. To test my methods and the functions of the library I created a rather simple wpf project. Using the test projects the library calls are handled pretty fast, so everything is fine.
My test-project is part of a bigger solution. When I run the whole solution, all the calls to the library get really slow (about 10 times slower).
I already unchecked "Enable unamanged code debuggin" and disabled the loading of the symbols without any improvements.
What else could I check to find the source of this problem?