I was trying to manipulate an amateur animation using Swing
in Java
. The goal was to start an animation if I hover over a certain button
. That was easy. But the problem is, I want to manipulate the speed of the timer of the animation according to the coordinates of the button.
For example, the more right I go on the button
the more speedy the animation gets (delay time decreases) and vice-versa. The code I wrote works if I move the arrow out of the button then enter again. Then the delay changes according to co-ordinates. But not if I move the arrow within the region of the button. I used mouseEntered
here. That may cause cause the problem. But the mouseMove
function seems not to work too.
Here's my code:
private void jButton1MouseEntered(java.awt.event.MouseEvent evt)
{
// TODO add your handling code here:
PointerInfo inf = MouseInfo.getPointerInfo();
Point a = inf.getLocation();
double x = a.getX();
final int n = (int) (x - 161);
//String str=""+x;
//Output.setText(str);
ActionListener taskPerformer = null;
taskPerformer = new ActionListener()
{
@Override
public void actionPerformed(ActionEvent evt)
{
//...Perform a task...
//if(t>0)timer.setDelay(1000);
if (t > 0)
{
timer.setDelay(500 + 50 * n);
}
if (label1 == 0)
{
jTextField1.setText(" A");
}
else if (label1 == 1)
{
jTextField1.setText(" B");
}
else if (label1 == 2)
{
jTextField1.setText(" C");
}
else if (label1 == 3)
{
jTextField1.setText(" D");
}
else if (label1 == 4)
{
jTextField1.setText(" E");
}
else if (label1 == 5)
{
jTextField1.setText(" F");
}
else if (label1 == 6)
{
jTextField1.setText(" G");
}
if (label1 >= 7)
{
label1 = 0;
}
else
{
label1++;
}
t++;
//System.out.printf("Reading SMTP Info. %d\n",x);
//System.out.printf("Reading SMTP Info. %d\n",label1t);
//jLabel3.setText("fsd");
}
private Object getContentPane()
{
throw new UnsupportedOperationException("Not supported yet.");
}
};
timer = new Timer(500, taskPerformer);
timer.start();
//timer.setRepeats(false);
try
{
Thread.sleep(10);
}
catch (InterruptedException ex)
{
Logger.getLogger(Keyboard_Gui.class.getName()).log(Level.SEVERE, null, ex);
}
}