So I've been following the tutorial found at http://upandcrawling.wordpress.com/2013/08/16/libgdx-and-google-play-game-service-integration/
And I finally got everything in to my application, but I can't compile it in eclipse. I've looked up ways to change the amount of java space, but none really make sense or apply. This is because with libgdx you can't go into the window and preferences and change settings on a class. The classes used to start libgdx just don't appear
2 major questions:
When I try to compile the application it takes quote a few minutes which it never had done before. Is this Normal or should it still only take approximately a minute.
When I do compile it comes with a dex error, so I know it gets through the basic compiling, but why am I getting a java heap error? after all my app isn't like a 1 GB app, I'd reckon it's only about 10 MB, is there a way to increase data space in eclipse and if so how? (Preferably with screenshots, I'm very visual)