Floating point types in C++ (and most other languages) are implemented using an approach that uses the available bytes (for example 4 or 8) for the following 3 components:
- Sign
- Exponent
- Mantissa
Lets have a look at it for a 32 bit (4 byte) type which often is what you have in C++ for float.
The sign is just a simple bit beeing 1 or 0 where 0 could mean its positive and 1 that its negative. If you leave every standardization away that exists you could also say 0 -> negative, 1 -> positive.
The exponent could use 8 bits. Opposed to our daily life this exponent is not ment to be used to the base 10 but base 2. That means 1 as an exponent does not correspond to 10 but to 2, and the exponent 2 means 4 (=2^2) and not 100 (=10^2).
Another important part is, that for floating point variables we also might want to have negative exponents like 2^-1 beeing 0.5, 2^-2 for 0.25 and so on. Thus we define a bias value that gets subtracted from the exponent and yields the real value. In this case with 8 bits we'd choose 127 meaning that an exponent of 0 gives 2^-127 and an exponent of 255 means 2^128. But, there is an exception to this case. Usually two values of the exponent are used to mark NaN and infinity. Therefore the real exponent is from 0 to 253 giving a range from 2^-127 to 2^126.
The mantissa obviously now fills up the remaining 23 bits. If we see the mantissa as a series of 0 and 1 you can imagine its value to be like 1.m where m is the series of those bits, but not in powers of 10 but in powers of 2. So 1.1 would be 1 * 2^0 + 1 * 2^-1 = 1 + 0.5 = 1.5. As an example lets have a look at the following mantissa (a very short one):
m = 100101 -> 1.100101 to base 2 -> 1 * 2^0 + 1 * 2^-1 + 0 * 2^-2 + 0 * 2^-3 + 1 * 2^-4 + 0 * 2^-5 + 1 * 2^-6 = 1 * 1 + 1 * 0.5 + 1 * 1/16 + 1 * 1/64 = 1.578125
The final result of a float is then calculated using:
e * 1.m * (sign ? -1 : 1)
What exactly is going wrong in your loop: Your step is 0.1! 0.1 is a very bad number for floating point numbers to base 2, lets have a look why:
- sign -> 0 (as its non-negative)
- exponent -> The first value smaller than 0.1 is 2^-4. So the exponent should be -4 + 127 = 123
- mantissa -> For this we check how many times the exponent is 0.1 and then try to convert the fraction to a mantissa. 0.1 / (2^-4) = 0.1/0.0625 = 1.6. Considering the mantissa gives 1.m our mantissa should be 0.6. So lets convert that to binary:
0.6 = 1 * 2^-1 + 0.1 -> m = 1
0.1 = 0 * 2^-2 + 0.1 -> m = 10
0.1 = 0 * 2^-3 + 0.1 -> m = 100
0.1 = 1 * 2^-4 + 0.0375 -> m = 1001
0.0375 = 1 * 2^-5 + 0.00625 -> m = 10011
0.00625 = 0 * 2^-6 + 0.00625 -> m = 100110
0.00625 = 0 * 2^-7 + 0.00625 -> m = 1001100
0.00625 = 1 * 2^-8 + 0.00234375 -> m = 10011001
We could continue like thiw until we have our 23 mantissa bits but i can tell you that you get:
m = 10011001100110011001...
Therefore 0.1 in a binary floating point environment is like 1/3 is in a base 10 system. Its a periodic infinite number. As the space in a float is limited there comes the 23rd bit where it just has to cut of, and therefore 0.1 is a tiny bit greater than 0.1 as there are not all infinite parts of the number in the float and after 23 bits there would be a 0 but it gets rounded up to a 1.