I have 20 images in my app. All the images are in 640 * 360 resolution with not more than 60KB each.
I make use of Viewpager to slide the images. And use ViewFlipper inside ViewPager to flip the images.. When the user clicks on it, I show the corresponding text for the image.
The issue is that I get OutOfMemory exception when I swipe back and forth for 5 times. I read various Stackoverflow threads here!, here!, here! and Handling Large Bitmaps Efficiently! but not able to fix the issue,
Here is the code,
In Main_Fragment.java,
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,Bundle savedInstanceState) {
--- some code ---
--- some more code ---
View v = inflater.inflate(R.layout.main_fragment, container,false);
viewAnimator = ((ViewAnimator) v.findViewById(R.id.cardFlipper));
TextView caption_text = (TextView) v.findViewById(R.id.caption_text);
caption_text.setText(caption.toUpperCase());
ImageView main_img = (ImageView) v.findViewById(R.id.main_img);
int mainimg_resID = getResources().getIdentifier(mainimg,"drawable",context.getPackageName());
Bitmap icon = decodeSampledBitmapFromResource(getResources(),mainimg_resID,640,360);
main_img.setImageBitmap(icon);
viewAnimator.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
AnimationFactory.flipTransition((ViewAnimator) v,FlipDirection.LEFT_RIGHT);
}
});
return v;
}
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and
// keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) > reqHeight
&& (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
public static Bitmap decodeSampledBitmapFromResource(Resources res, int resId,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeResource(res, resId, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth, reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeResource(res, resId, options);
}
Can you please tell me what I'm doing wrong?? This is driving me nuts for the past few days :(