Is it possible to give a glow effect to an image automatically, say using canvas?
jsfiddle
The canvas tag would have to omit the transparent
and make it have an outter glow?
<canvas id="canvas" width=960 height=960></canvas>
Is it possible to give a glow effect to an image automatically, say using canvas?
The canvas tag would have to omit the transparent
and make it have an outter glow?
<canvas id="canvas" width=960 height=960></canvas>
Make a canvas path glow by applying a series of overlapping shadows with increasing blur
A Demo: http://jsfiddle.net/m1erickson/Z3Lx2/
You can change the styling of the glow by varying the number of overlays and the blur size.
Example code for a glow effect:
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
// glow
var glowColor="blue";
ctx.save();
ctx.strokeStyle = glowColor;
ctx.shadowColor = glowColor;
ctx.shadowOffsetX=300;
for (var i = 0; i < 10; i++) {
ctx.shadowBlur = i * 2;
ctx.strokeRect(-270, 30, 75, 150);
}
ctx.restore();
To get the outline path of your phone image, you can use the "marching ants" algorithm.
This algorithm will create a path that outlines an image.
In your case you would define the image as all pixels that are not transparent.
Here's a very good implementation of "marching ants" that is used in the excellent d3 library:
https://github.com/d3/d3-plugins/blob/master/geom/contour/contour.js
It's used like this:
DrawImage your phone on the canvas.
// draw the image
// (this time to grab the image's pixel data
ctx.drawImage(img,0,0);
Get the pixel color array from the canvas using ctx.getImageData
// grab the image's pixel data
imgData=ctx.getImageData(0,0,canvas.width,canvas.height);
data=imgData.data;
Define a function that checks the pixel array for non-transparent pixels at any x,y on the canvas.
// This is used by the marching ants algorithm
// to determine the outline of the non-transparent
// pixels on the image
var defineNonTransparent=function(x,y){
var a=data[(y*cw+x)*4+3];
return(a>20);
}
Call the contour function:
// call the marching ants algorithm
// to get the outline path of the image
// (outline=outside path of transparent pixels
var points=geom.contour(defineNonTransparent);
Here's an example result:
the glow is automatically generated using overlapping shadows
the outline path of the phone is calculated using the marching ants algorithm