I am trying to create a 3-dimensional game that is based entirely off of cubes of the exact same size. I wanted to learn how to make my own 3-dimensional game using only 2-dimensional game libraries. Currently, the way I am doing is that I have an array storing the locations of all the centers of each cube in the game. Then, when drawing a single cube, I figure out which 3 sides of the cube I need to draw (since you don't need to draw all 3 sides of the cube). Then, knowing the 3-dimensional points of all the corners of the cube, I project those points onto a 2 dimensional space using the camera position, camera angle, and the point I am projecting.
Now my real question is: Now that I can draw a single cube, how do I draw multiple cubes, considering that cubes need to be drawn in a certain order (i.e. the cubes that are further away need to be drawn first so that the cubes that are closer to us appear on top of the cubes far away from us)? How do I determine which cubes to draw first given the list of cube centers and their sizes, and the camera position/angle?