As an experiment I implemented Mr Bishop's helpful answer. The drag doesn't quite work (the object - a chess piece - jumps off screen) because of differences in the coordinate magnitudes between the mouse click and the 3-D world. I've inserted log outputs here and there among the code.
I asked on the Apple forums if anyone knew the secret sauce to homogenize the coordinates but didn't get a decisive answer. One thing, I had made some experimental changes to Mr Bishop's method and the forum members advised me to return to his technique.
Despite my code's failings, I thought someone might find it a useful starting point. I suspect there are only one or two small problems with the code.
Note that the log of the world transform matrix of the object (chess piece) is not part of the process but one Apple forum member advised me that the matrix often offers a useful 'sanity check' - which indeed it did.
- (NSPoint)
viewPointForEvent: (NSEvent *) event_
{
NSPoint windowPoint = [event_ locationInWindow];
NSPoint viewPoint = [self.view convertPoint: windowPoint
fromView: nil];
return viewPoint;
}
- (SCNHitTestResult *)
hitTestResultForEvent: (NSEvent *) event_
{
NSPoint viewPoint = [self viewPointForEvent: event_];
CGPoint cgPoint = CGPointMake (viewPoint.x, viewPoint.y);
NSArray * points = [(SCNView *) self.view hitTest: cgPoint
options: @{}];
return points.firstObject;
}
- (void)
mouseDown: (NSEvent *) theEvent
{
SCNHitTestResult * result = [self hitTestResultForEvent: theEvent];
SCNVector3 clickWorldCoordinates = result.worldCoordinates;
log output: clickWorldCoordinates x 208.124578, y -12827.223365, z 3163.659073
SCNVector3 screenCoordinates = [(SCNView *) self.view projectPoint: clickWorldCoordinates];
log output: screenCoordinates x 245.128906, y 149.335938, z 0.985565
// save the z coordinate for use in mouseDragged
mouseDownClickOnObjectZCoordinate = screenCoordinates.z;
selectedPiece = result.node; // save selected piece for use in mouseDragged
SCNVector3 piecePosition = selectedPiece.position;
log output: piecePosition x -18.200000, y 6.483060, z 2.350000
offsetOfMouseClickFromPiece.x = clickWorldCoordinates.x - piecePosition.x;
offsetOfMouseClickFromPiece.y = clickWorldCoordinates.y - piecePosition.y;
offsetOfMouseClickFromPiece.z = clickWorldCoordinates.z - piecePosition.z;
log output: offsetOfMouseClickFromPiece x 226.324578, y -12833.706425, z 3161.309073
}
- (void)
mouseDragged: (NSEvent *) theEvent;
{
NSPoint viewClickPoint = [self viewPointForEvent: theEvent];
SCNVector3 clickCoordinates;
clickCoordinates.x = viewClickPoint.x;
clickCoordinates.y = viewClickPoint.y;
clickCoordinates.z = mouseDownClickOnObjectZCoordinate;
log output: clickCoordinates x 246.128906, y 0.000000, z 0.985565
log output: pieceWorldTransform:
m11 = 242.15889219510001, m12 = -0.000045609300002524833, m13 = -0.00000721691076126, m14 = 0,
m21 = 0.0000072168760805499971, m22 = -0.000039452697396149999, m23 = 242.15890446329999, m24 = 0,
m31 = -0.000045609300002524833, m32 = -242.15889219510001, m33 = -0.000039452676995750002, m34 = 0,
m41 = -4268.2349924762348, m42 = -12724.050221935429, m43 = 4852.6652710104272, m44 = 1)
SCNVector3 newPiecePosition;
newPiecePosition.x = offsetOfMouseClickFromPiece.x + clickCoordinates.x;
newPiecePosition.y = offsetOfMouseClickFromPiece.y + clickCoordinates.y;
newPiecePosition.z = offsetOfMouseClickFromPiece.z + clickCoordinates.z;
log output: newPiecePosition x 472.453484, y -12833.706425, z 3162.294639
selectedPiece.position = newPiecePosition;
}