On Windows, you can create a transparent window by using SetLayeredWindowAttributes
to chroma-key the background color from a borderless SDL window.
Code:
// SDL window with transparent background v1.2
#include <SDL.h>
#include <SDL_syswm.h>
#include <Windows.h>
// Makes a window transparent by setting a transparency color.
bool MakeWindowTransparent(SDL_Window* window, COLORREF colorKey) {
// Get window handle (https://stackoverflow.com/a/24118145/3357935)
SDL_SysWMinfo wmInfo;
SDL_VERSION(&wmInfo.version); // Initialize wmInfo
SDL_GetWindowWMInfo(window, &wmInfo);
HWND hWnd = wmInfo.info.win.window;
// Change window type to layered (https://stackoverflow.com/a/3970218/3357935)
SetWindowLong(hWnd, GWL_EXSTYLE, GetWindowLong(hWnd, GWL_EXSTYLE) | WS_EX_LAYERED);
// Set transparency color
return SetLayeredWindowAttributes(hWnd, colorKey, 0, LWA_COLORKEY);
}
int main(int argc, char** argv) {
// Get resolution of primary monitor
int desktopWidth = GetSystemMetrics(SM_CXSCREEN);
int desktopHeight = GetSystemMetrics(SM_CYSCREEN);
SDL_Window* window = SDL_CreateWindow("SDL Transparent Window",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
desktopWidth, desktopHeight, SDL_WINDOW_BORDERLESS);
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
// Set background color to magenta and clear screen
SDL_SetRenderDrawColor(renderer, 255, 0, 255, 255);
SDL_RenderClear(renderer);
// Draw blue square in top-left corner
SDL_Rect rect1 = {0, 0, 100, 100};
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
SDL_RenderFillRect(renderer, &rect1);
// Draw red square in center of the screen
SDL_Rect rect2 = {(desktopWidth-100)/2, (desktopHeight-100)/2, 100, 100};
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderFillRect(renderer, &rect2);
// Add window transparency (Magenta will be see-through)
MakeWindowTransparent(window, RGB(255, 0, 255));
// Render the square to the screen
SDL_RenderPresent(renderer);
// Loop until user quits
bool quit = false;
SDL_Event event;
while (!quit) {
while (SDL_PollEvent(&event) != 0) {
if (event.type == SDL_QUIT) {
quit = true;
}
}
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Result:

Explanation:
First, create a borderless window with that covers the entire desktop. Choose a solid masking color and use it as your background. (In my case, I used magenta). You can then key-out your masking color with the Win32 API function SetLayeredWindowAttributes
.
Any part of the window with this color will be completely see-through. Other windows behind your program can be interacted with as normal. By default, other applications can be moved on top of your borderless window.
If you want your SDL window to always be on top of other windows, you can set the SDL_WINDOW_ALWAYS_ON_TOP
flag when creating your window.
See Also