Errors:
delimiters.cpp(41): error C2784: 'std::_String_iterator<_Elem,_Traits,_Alloc>
std::operator + (_String_iterator<_Elem,_Traits,_Alloc>::difference_type,std::_String_iterator<_Elem,_Traits,_Alloc>)' : could not deduce template argument for 'std::_String_iterator<_Elem,_Traits,_Alloc>' from 'char'
1> c:\program files (x86)\microsoft visual studio 10.0\vc\include\xstring(434) : see declaration of 'std::operator +'
stacklinked.cpp(20): error C2061: syntax error : identifier 'StackNode'
stacklinked.cpp(28): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
stacklinked.cpp(28): error C2063: 'StackNode' : not a function
stacklinked.cpp(28): fatal error C1903: unable to recover from previous error(s); stopping compilation
Responsive Code:
#ifndef STACKLINKED_CPP
#define STACKLINKED_CPP
#include <iostream>
#include "StackLinked.h"
//--------------------------------------------------------------------
template <typename DataType>
StackLinked<DataType>::StackNode(const DataType& newDataItem,
StackLinked<DataType>::StackNode* nextPtr)
//::StackNode
// Creates a stack node containing item newDataItem and next pointer
// nextPtr.
: dataItem(newDataItem), next(nextPtr)
{
}
//--------------------------------------------------------------------
template <typename DataType>
StackLinked<DataType>::StackLinked(int maxNumber)
: top(0)
// Creates an empty stack. The parameter maxNumber is provided for
// compatability with the array implementation and is ignored.
{
}
//--------------------------------------------------------------------
template <typename DataType>
StackLinked<DataType>::StackLinked(const StackLinked& other)
// Copy constructor for linked stack
: top( 0 )
{
(void) operator=(other); // Use operator=, ignore return value
/*
// Alternatively, could duplicate essentially all the code from
// operator= and insert below.
if( ! other.isEmpty() ) {
// Copy first node
top = new StackNode(other.top->dataItem, 0);
StackNode *otherTemp = other.top->next;
StackNode *thisTemp=0, *thisPrevious=top;
// Copy rest of nodes
while( otherTemp != 0 )
{
thisTemp = new StackNode(otherTemp->dataItem, 0);
thisPrevious->next = thisTemp;
thisPrevious = thisTemp;
otherTemp = otherTemp->next;
}
}
*/
}
//--------------------------------------------------------------------
template <typename DataType>
StackLinked<DataType>& StackLinked<DataType>::operator=(const StackLinked& other)
// Overloaded assignment operator for the StackLinked class.
// Because this function returns a StackLinked object reference,
// it allows chained assignment (e.g., stack1 = stack2 = stack3).
{
// Self-assignment protection
if( this != &other ) return *this;
clear(); // Clear existing nodes
if( ! other.isEmpty() )
{
// Copy first node
top = new StackNode(other.top->dataItem, 0);
StackNode *otherTemp = other.top->next;
StackNode *thisTemp=0, *thisPrevious=top;
// Copy rest of nodes
while( otherTemp != 0 )
{
thisTemp = new StackNode(otherTemp->dataItem, 0);
thisPrevious->next = thisTemp;
thisPrevious = thisTemp;
otherTemp = otherTemp->next;
}
}
return *this;
}
//--------------------------------------------------------------------
template <typename DataType>
StackLinked<DataType>::~StackLinked()
// Destructor. Frees the memory used by a stack.
{
clear();
}
//--------------------------------------------------------------------
template <typename DataType>
void StackLinked<DataType>::push(const DataType& newDataItem) throw (logic_error)
// Inserts newDataItem onto the top of a stack.
{
if (isFull()) {
// Not likely with linked implementation
throw logic_error("push() while stack full");
}
top = new StackNode(newDataItem, top);
}
//--------------------------------------------------------------------
template <typename DataType>
DataType StackLinked<DataType>::pop() throw (logic_error)
// Removes the topmost item from a stack and returns it.
{
if (isEmpty()) {
throw logic_error("pop() while stack empty");
}
StackNode* temp = top;
top = top->next;
DataType value = temp->dataItem;
delete temp;
return value;
}
//--------------------------------------------------------------------
template <typename DataType>
void StackLinked<DataType>::clear()
// Removes all the data items from a stack.
{
for (StackNode* temp = top; top != 0; temp = top)
{
top = top->next;
delete temp;
}
// Invariant: At this point in the code, top == 0.
// Top does not heed to explicitly set to 0. It was
// either 0 before the loop, or emerged from the loop as 0.
}
//--------------------------------------------------------------------
template <typename DataType>
bool StackLinked<DataType>::isEmpty() const
// Returns true if a stack is empty. Otherwise, returns false.
{
return top == 0;
}
//--------------------------------------------------------------------
template <typename DataType>
bool StackLinked<DataType>::isFull() const
// Returns true if a stack is full. Otherwise, returns false.
{
return false;
/*
// Alternatively, can use implementation below.
// This is a somewhat awkward way to test if the list is full.
// If a node can be successfully allocated than the list is not
// full. If the allocation fails it is implied that there is no
// more free memory therefore the list is full.
// We are not aware of any other standard/portable way of
// performing the test. And this can fail due to external issues
// such as the system exhausting swap or another thread stealing
// the remaining memory between when isFull returns its result and
// the caller does something that assumes that isFull() returned
// a valid answer.
//
// Alternatives include just the line "return false", which is
// probably good enough in this context, or platform-dependent
// checks for available memory.
StackNode* temp;
DataType junk;
try
{
temp = new StackNode( junk, 0 );
}
catch ( bad_alloc &e )
{
return true;
}
delete temp;
return false;
*/
}
//--------------------------------------------------------------------
template <typename DataType>
void StackLinked<DataType>::showStructure() const
// Linked list implementation. Outputs the data elements in a stack.
// If the stack is empty, outputs "Empty stack". This operation is
// intended for testing and debugging purposes only.
{
if( isEmpty() )
{
cout << "Empty stack" << endl;
}
else
{
cout << "Top\t";
for (StackNode* temp = top; temp != 0; temp = temp->next) {
if( temp == top )
{
cout << '[' << temp->dataItem << "]\t";
}
else
{
cout << temp->dataItem << "\t";
}
}
cout << "Bottom" << endl;
}
}
#endif //#ifndef STACKLINKED_CPP
Here's the header file, StackLinked.h
//--------------------------------------------------------------------
//
// Laboratory 6 StackArray.h
//
// Class declaration for the array implementation of the Stack ADT
//
//--------------------------------------------------------------------
#ifndef STACKARRAY_H
#define STACKARRAY_H
#include <stdexcept>
#include <iostream>
using namespace std;
#include "Stack.h"
template <typename DataType>
class StackLinked : public Stack<DataType> {
public:
StackLinked(int maxNumber = Stack<DataType>::MAX_STACK_SIZE);
StackLinked(const StackLinked& other);
StackLinked& operator=(const StackLinked& other);
~StackLinked();
void push(const DataType& newDataItem) throw (logic_error);
DataType pop() throw (logic_error);
void clear();
bool isEmpty() const;
bool isFull() const;
void showStructure() const;
private:
class StackNode {
public:
StackNode(const DataType& nodeData, StackNode* nextPtr);
DataType dataItem;
StackNode* next;
};
StackNode* top;
};
#endif //#ifndef STACKARRAY_H
Here's another header file, Stack.h
//--------------------------------------------------------------------
//
// Laboratory 6 Stack.h
//
// Class declaration of the abstract class interface to be used as
// the basis for implementations of the Stack ADT.
//
//--------------------------------------------------------------------
#ifndef STACK_H
#define STACK_H
#include <stdexcept>
#include <iostream>
using namespace std;
template <typename DataType>
class Stack {
public:
static const int MAX_STACK_SIZE = 8;
virtual ~Stack();
virtual void push(const DataType& newDataItem) throw (logic_error) = 0;
virtual DataType pop() throw (logic_error) = 0;
virtual void clear() = 0;
virtual bool isEmpty() const = 0;
virtual bool isFull() const = 0;
virtual void showStructure() const = 0;
};
template <typename DataType>
Stack<DataType>::~Stack()
// Not worth having a separate class implementation file for the destuctor
{}
#endif // #ifndef STACK_H
So, I've included all corresponding headers since this program utilizes inheritance. Please continue to help me debug this program. All help is well-appreciated.