I have this function that runs for several seconds with the use of setTimeout
. This function is ran when a button is clicked.
function complete() {
var div = document.getElementById('log');
setTimeout(function(){ div.innerHTML = div.innerHTML + intro[Math.floor(Math.random() * intro.length)] + "<br>"; }, 500);
setTimeout(function(){ div.innerHTML = div.innerHTML + second[Math.floor(Math.random() * second.length)] + "<br>"; }, 2560);
setTimeout(function(){ div.innerHTML = div.innerHTML + third[Math.floor(Math.random() * third.length)] + "<br>"; }, 4860);
setTimeout(function(){ div.innerHTML = div.innerHTML + fourth[Math.floor(Math.random() * fourth.length)] + "<br>"; }, 7860);
setTimeout(function(){ div.innerHTML = div.innerHTML + fifth[Math.floor(Math.random() * fifth.length)] + "<br>"; }, 9640);
}
However, if the user clicks the button multiple times, this function begins to excute multiple times as well. I have tried to prevent this from occuring by using the code below, however, it is not working.
var running;
function complete() {
if (running == true) { alert('error'); }
running = true;
var div = document.getElementById('log');
setTimeout(function(){ div.innerHTML = div.innerHTML + intro[Math.floor(Math.random() * intro.length)] + "<br>"; }, 500);
setTimeout(function(){ div.innerHTML = div.innerHTML + second[Math.floor(Math.random() * second.length)] + "<br>"; }, 2560);
setTimeout(function(){ div.innerHTML = div.innerHTML + third[Math.floor(Math.random() * third.length)] + "<br>"; }, 4860);
setTimeout(function(){ div.innerHTML = div.innerHTML + fourth[Math.floor(Math.random() * fourth.length)] + "<br>"; }, 7860);
setTimeout(function(){ div.innerHTML = div.innerHTML + fifth[Math.floor(Math.random() * fifth.length)] + "<br>"; }, 9640);
running = false;
}
What approach should I take, or how can I fix my code so it can accomplish what I am trying to do?