So i'm trying to make a very simple text-based RPG as my semester project for my programming class. I just recently learned (which is probably pretty apparent by my code) how to define classes and felt they would work much better than a function.
However, i'm having trouble with the 'character' class. Instead of having the player name predefined, I want the user to be able input their own name, which i've done in the 'Intro' function. Now my problem is taking the variable 'pName' and setting as the player's name, which I havent been able to do.
My questions are: 1. Can I do this? (use a function variable as a class attribute?) 2. Is there a better, more efficient way of doing this? And 3. Is there any additional information you guys could give me about classes or about how I can go about finishing this program?
Anything is well-appreciated and thanks in advance for the help!
import random, time
#I'm not at all hellbent on keeping this same format, it's just
#the way i've been taught and i'm most comfortable with.
def Intro():
print('Welcome puny warrior, to my Dungeon of DOOM, and stuff.')
pName = input('Tell me your name, puny warrior: ')
playResponse = input('Do you want to begin puny warrior who calls himself ' + pName + '? Y/N: ')
playResponse = playResponse.upper()
if playResponse[0:1] == 'Y':
pass
else:
print('You die now', pName)
class character(object):
def __init__(self, name, health, attack):
self.name = name
self.health = health
self.attack = attack
#this part obviously doesn't work, but I decided to leave it as a visual aid
player = character(pName, 25, 5)
#should I just make this class a child of the 'character' class?
class foes(object):
def __init__(self, name, health, attack):
self.name = name
self.health = health
self.attack = attack
zombie = foes('Zombie', 10, 3)
dragon = foes('Dragon',20, 5)
skeleton = foes('Skeleton', 8, 4)