I'm making a game and I'd like to measure how much memory would be occupied by a concept I'm testing. I recognize it wouldn't be 100% accurate, but does this give me a reliable ballpark figure on the size of the object?
using System;
using System.Collections.Generic;
namespace Sandbox
{
public class Program
{
public static void Main(string[] args)
{
long startMemory = GC.GetTotalMemory(true);
Dictionary<short, KeyValuePair<short, short>> values = new Dictionary<short, KeyValuePair<short, short>>();
for (short i = 0; i < 3000; i++)
{
values.Add(i, new KeyValuePair<short, short>(short.MaxValue, short.MaxValue));
}
Console.WriteLine(GC.GetTotalMemory(true) - startMemory);
}
}
}