I am new in spriteKit and am developing a game. I had some memory problem, which I solved, but after playing the game several times it now crashes due to 'bad access'.
At the end of each level I present an Image to indicate whether the user wins or loses, and remove all SKSpriteNodes in the SkScene:
[node removeFromParent];
and I do not use Preloading for textureAtlas.
This link is from my Xcode:
Crash Log:
i found the Error using test flight
3 UIKit 0x30ee700c _UIGestureRecognizerSendActions 4 UIKit 0x30d92502 -[UIGestureRecognizer _updateGestureWithEvent:buttonEvent:] 5 UIKit 0x31139af4 ___UIGestureRecognizerUpdate_block_invoke