I am relatively new to programming and have started to code in C#, now. I am making a tiny program, that I want to consist of just a single *.exe file. The program is a windows form with some pictures on it, there are some default starting ones and others that need to be shown under certain conditions. Basically they are the same PictureBox(es) that I just change with PictureBox.Image = System.Drawing.Image.FromFile(@"C:\teh image.jpg");
I used the "Choose Image" option on the Picture Boxes to locate each default picture on my hard drive and have, sort of, found out that they are included in the *.exe file, beacuse if I change the folder's name (the one containing the pictures) the program runs smoothly. I want to do the same for the other pictures that I need to be shown later, I thought that maybe after I included my .image.fromfile, etc. the all-wise compilator will see it and include the other pictures, as well, but it did not. So I want to know how I can do that.
As a bonus question, there seems to be an error in my code:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Heroes5_ArmyCalc
{
public partial class Form1 : Form
{
int Current_Tier1_01_Gold=3333;
int Current_Tier1_02_Gold;
int Current_Tier2_01_Gold;
int Current_Tier2_02_Gold;
int Current_Tier3_01_Gold;
int Current_Tier3_02_Gold;
int Current_Tier4_01_Gold;
int Current_Tier4_02_Gold;
int Current_Tier5_01_Gold;
int Current_Tier5_02_Gold;
int Current_Tier6_01_Gold;
int Current_Tier6_02_Gold;
int Current_Tier7_01_Gold;
int Current_Tier7_02_Gold;
int Current_Tier1_Pop;
int Current_Tier2_Pop;
int Current_Tier3_Pop;
int Current_Tier4_Pop;
int Current_Tier5_Pop;
int Current_Tier6_Pop;
int Current_Tier7_Pop;
int Haven_Tier1_01_Gold = 15;
int Haven_Tier1_02_Gold = 25;
int Haven_Tier2_01_Gold = 50;
int Haven_Tier2_02_Gold = 80;
int Haven_Tier3_01_Gold = 85;
int Haven_Tier3_02_Gold = 130;
int Haven_Tier4_01_Gold = 250;
int Haven_Tier4_02_Gold = 370;
int Haven_Tier5_01_Gold = 600;
int Haven_Tier5_02_Gold = 850;
int Haven_Tier6_01_Gold = 1300;
int Haven_Tier6_02_Gold = 1700;
int Haven_Tier7_01_Gold = 2800;
int Haven_Tier7_02_Gold = 3500;
int Haven_Tier1_Pop = 22;
int Haven_Tier2_Pop = 12;
int Haven_Tier3_Pop = 10;
int Haven_Tier4_Pop = 5;
int Haven_Tier5_Pop = 3;
int Haven_Tier6_Pop = 2;
int Haven_Tier7_Pop = 1;
public Form1()
{
InitializeComponent();
Current_Haven();
Basics();
}
public void Basics()
{
Gold_Tier1.Text = Convert.ToString(Current_Tier1_01_Gold);
Gold_Tier2.Text = Convert.ToString(Current_Tier2_01_Gold);
Gold_Tier3.Text = Convert.ToString(Current_Tier3_01_Gold);
Gold_Tier4.Text = Convert.ToString(Current_Tier4_01_Gold);
Gold_Tier5.Text = Convert.ToString(Current_Tier5_01_Gold);
Gold_Tier6.Text = Convert.ToString(Current_Tier6_01_Gold);
Gold_Tier7.Text = Convert.ToString(Current_Tier7_01_Gold);
Pop_Tier1.Text = Convert.ToString(Current_Tier1_Pop);
Pop_Tier2.Text = Convert.ToString(Current_Tier2_Pop);
Pop_Tier3.Text = Convert.ToString(Current_Tier3_Pop);
Pop_Tier4.Text = Convert.ToString(Current_Tier4_Pop);
Pop_Tier5.Text = Convert.ToString(Current_Tier5_Pop);
Pop_Tier6.Text = Convert.ToString(Current_Tier6_Pop);
Pop_Tier7.Text = Convert.ToString(Current_Tier7_Pop);
}
public void Current_Haven()
{
int Current_Tier1_01_Gold = Haven_Tier1_01_Gold;
int Current_Tier1_02_Gold = Haven_Tier1_02_Gold;
int Current_Tier2_01_Gold = Haven_Tier2_01_Gold;
int Current_Tier2_02_Gold = Haven_Tier2_02_Gold;
int Current_Tier3_01_Gold = Haven_Tier3_01_Gold;
int Current_Tier3_02_Gold = Haven_Tier3_02_Gold;
int Current_Tier4_01_Gold = Haven_Tier4_01_Gold;
int Current_Tier4_02_Gold = Haven_Tier4_02_Gold;
int Current_Tier5_01_Gold = Haven_Tier5_01_Gold;
int Current_Tier5_02_Gold = Haven_Tier5_02_Gold;
int Current_Tier6_01_Gold = Haven_Tier6_01_Gold;
int Current_Tier6_02_Gold = Haven_Tier6_02_Gold;
int Current_Tier7_01_Gold = Haven_Tier7_01_Gold;
int Current_Tier7_02_Gold = Haven_Tier7_02_Gold;
int Current_Tier1_Pop = Haven_Tier1_Pop;
int Current_Tier2_Pop = Haven_Tier2_Pop;
int Current_Tier3_Pop = Haven_Tier3_Pop;
int Current_Tier4_Pop = Haven_Tier4_Pop;
int Current_Tier5_Pop = Haven_Tier5_Pop;
int Current_Tier6_Pop = Haven_Tier6_Pop;
int Current_Tier7_Pop = Haven_Tier7_Pop;
Basics();
}
[some other code]
I have cleared all code that is not relevant at this time. Points of interest:
- notice that the variable "Current_Tier1_01_Gold" is given a value at the start.
- it should be that when "Current_Heaven" is called, it makes it so that "Current_Tier1_01_Gold" is assigned the new value of "Haven_Tier1_01_Gold", which is "15"
- when "Basics" is called, it should make the text "Gold_Tier1" be that of "Current_Tier1_01_Gold"
problems: - the text of "Gold_Tier1" is "3333" - the initial value of "Current_Tier1_01_Gold", even after "Current_Heaven" is called.
If need be, I can provide the full code, but it is 703 lines long.