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I wanted to use monotouch, but unfortunately I don't have $400 to spend.

So I found xmlvm http://www.xmlvm.org/ and I it seems It can crosscompile .net bytecode to objective c.

But, I'm not sure, are there any wrappers? What else would I need to start developing for the iphone using xmlvm??

Caleb Jares
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  • Before looking into it further, I'd recommend reading this previous post on developing for the iPhone from a non-Apple platform. http://stackoverflow.com/questions/113547/iphone-development-on-windows – David Feb 25 '10 at 03:50
  • Nothing comes for free, especially on Apple/Mac/iPhone platform. If you have a Mac, Objective C is still the cheapest way to go. – Lex Li Feb 25 '10 at 11:55

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For the record: note that with the recent release of the iPhone OS version 4.0 SDK, Apple have outlawed using all forms of using cross-compiled languages on the iPhone OS family of devices.

whybird
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You could use Unity 3D, with C# Scripts.

whybird
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  • Unity is based on MonoTouch and you also need to purchase licenses. – Lex Li Feb 25 '10 at 11:54
  • I believe it is possible to create basic iPhone apps in C# with the free version, BUT you are correct that you do need to pay US$399 for the version that supports multitouch, accelleromoter, etc. http://unity3d.com/unity/licenses.html – whybird Feb 25 '10 at 22:45