I am currently using SDWebimage and calling it like so, not sure if it is caching or how I can check it? Also, how do I scale it accordingly without it looking stretched. The picture is originally 512 x 512 and I want to scale it down. I saw this post was not sure if I should be using this method? Resize UICollectionView cells after image inside has been downloaded
//setting up each cell
-(UICollectionViewCell *)collectionView:(UICollectionView *)collectionView
cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
CollectionGridCell *myCell = [collectionView
dequeueReusableCellWithReuseIdentifier:@"GridCell"
forIndexPath:indexPath];
long row = [indexPath row];
NSURL *baseUrl = [NSURL URLWithString:@"http://example.com/"];
NSString *imageItemName = [homeImages objectAtIndex:row];
NSURL *url = [NSURL URLWithString:imageItemName relativeToURL:baseUrl];
// NSURL *url = /* prepare a url... see note below */
[myCell.homeImage setImageWithURL:url
placeholderImage:[UIImage imageNamed:@"menuButton.png"]
completed:^(UIImage *image, NSError *error, SDImageCacheType cacheType) {
// inspect cacheType here to make sure it's cached as you want it
myCell.homeImage.image = [self resizeImage:image newSize:CGSizeMake(75,75)];
}];
return myCell;
}
- (UIImage *)resizeImage:(UIImage*)image newSize:(CGSize)newSize {
CGRect newRect = CGRectIntegral(CGRectMake(0, 0, newSize.width, newSize.height));
CGImageRef imageRef = image.CGImage;
UIGraphicsBeginImageContextWithOptions(newSize, NO, 0);
CGContextRef context = UIGraphicsGetCurrentContext();
// Set the quality level to use when rescaling
CGContextSetInterpolationQuality(context, kCGInterpolationHigh);
CGAffineTransform flipVertical = CGAffineTransformMake(1, 0, 0, -1, 0, newSize.height);
CGContextConcatCTM(context, flipVertical);
// Draw into the context; this scales the image
CGContextDrawImage(context, newRect, imageRef);
// Get the resized image from the context and a UIImage
CGImageRef newImageRef = CGBitmapContextCreateImage(context);
UIImage *newImage = [UIImage imageWithCGImage:newImageRef];
CGImageRelease(newImageRef);
UIGraphicsEndImageContext();
return newImage;
}