I am developing a cross platform app that runs on both PC and Android. This app serializes objects and saves them to a file on our server. The issue I am having is that when I deserialize one of the objects on the PC, I get the following error:
java.io.StreamCorruptedException: invalid type code: 71
at java.io.ObjectInputStream.readString(ObjectInputStream.java:1646)
at java.io.ObjectInputStream.readEnum(ObjectInputStream.java:1736)
at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1347)
at java.io.ObjectInputStream.defaultReadFields(ObjectInputStream.java:1990)
at java.io.ObjectInputStream.readSerialData(ObjectInputStream.java:1915)
at java.io.ObjectInputStream.readOrdinaryObject(ObjectInputStream.java:1798)
at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1350)
at java.io.ObjectInputStream.defaultReadFields(ObjectInputStream.java:1990)
at java.io.ObjectInputStream.readSerialData(ObjectInputStream.java:1915)
at java.io.ObjectInputStream.readOrdinaryObject(ObjectInputStream.java:1798)
at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1350)
at java.io.ObjectInputStream.readArray(ObjectInputStream.java:1706)
at java.io.ObjectInputStream.readObject0(ObjectInputStream.java:1344)
at java.io.ObjectInputStream.readObject(ObjectInputStream.java:370)
however, I can successfully deserialize the object on the Android phone (Samsung s5). This completely baffles me. I have narrowed it down to a platform issue since I have taken the encoded string directly and decoded it on both devices, where an error pops up on the PC and not on the Android device. This suggests to me that the encoded string is not actually corrupt. Am I missing something? Any suggestions would be appreciated.
Here is the code I use to serialize the objects:
public static String objectToString(Serializable object) {
ByteArrayOutputStream out = new ByteArrayOutputStream();
try {
ObjectOutputStream obj = new ObjectOutputStream(out);
obj.writeObject(object);
byte[] data = out.toByteArray();
obj.close();
out.close();
return new String(Base64Coder.encode(data));
} catch (IOException e) {
e.printStackTrace();
}
return null;
}
public static Object stringToObject(String encodedObject) {
try {
ByteArrayInputStream bin = new ByteArrayInputStream(Base64Coder.decode(encodedObject));
ObjectInputStream input = new ObjectInputStream(bin);
try{
return input.readObject();
}finally{
Gdx.app.log(TAG, "Input closed!");
input.close();
bin.close();
}
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
Also, this the Base64 encoder I use.