I need to make my background in a game move up all the time..
I know that I need to use some thread that added variable to 'y' coordinate of the image
I tried to do something but when it started moving all the background get streaking in some reason, cant understand why...
picture : streaking background
public class Background {
private BufferedImage image;
.....
....
public Background(int x, int y) {
this.x = x;
this.y = y;
// Try to open the image file background.png
try {
BufferedImageLoader loader = new BufferedImageLoader();
image = loader.loadImage("/backSpace.png");
}
catch (Exception e) { System.out.println(e); }
}
/**
* Method that draws the image onto the Graphics object passed
* @param window
*/
public void draw(Graphics window) {
// Draw the image onto the Graphics reference
window.drawImage(image, getX(), getY(), image.getWidth(), image.getHeight(), null);
// Move the x position left for next time
this.y +=1 ;
}
public class ScrollingBackground extends Canvas implements Runnable {
// Two copies of the background image to scroll
private Background backOne;
private Background backTwo;
private BufferedImage back;
public ScrollingBackground() {
backOne = new Background();
backTwo = new Background(backOne.getImageWidth(), 0);
new Thread(this).start();
setVisible(true);
}
@Override
public void run() {
try {
while (true) {
Thread.currentThread().sleep(5);
repaint();
}
}
catch (Exception e) {}
}
@Override
public void update(Graphics window) {
paint(window);
}
public void paint(Graphics window) {
Graphics2D twoD = (Graphics2D)window;
if (back == null)
back = (BufferedImage)(createImage(getWidth(), getHeight()));
Graphics buffer = back.createGraphics();
backOne.draw(buffer);
backTwo.draw(buffer);
twoD.drawImage(back, null, 0, 0);
}