I have created a thread in a class, The code is as follows
private void startThread() {
if (t != null) {
t.interrupt();
}
isFlashOn = true;
t = new Thread() {
public void run() {
try {
try {
SurfaceView surfaceView = (SurfaceView) activity
.findViewById(R.id.surfaceViewCam);
SurfaceHolder surfaceHolder = surfaceView.getHolder();
// surfaceHolder.addCallback(this);
camera.setPreviewDisplay(surfaceHolder);
} catch (Exception e) {
e.printStackTrace();
}
camera.startPreview();
for (int i = seekBarManager.preferenceManager
.get_duration(); i > 0 && !this.isInterrupted(); i--) {
isFlashOn = true;
setBlinkToggle();
sleep(seekBarManager.preferenceManager.get_delay());
if(isFlashOn==false){
break;
}
}
if (camera != null) {
camera.stopPreview();
camera.release();
camera = null;
}
} catch (Exception e) {
e.printStackTrace();
}
}
};
t.start();
}
I stop the thread in a method
private void stopThread() {
if (t != null) {
t.interrupt();
//t.
isFlashOn = false;
}
}
The problem I am facing is, The for loop in the thread seems to be running even after the successful call of Interrupt()
Any help here would be greatly appreciated!
Updated Code
t = new Thread() {
public void run() {
Boolean isStop = false;
try {
try {
SurfaceView surfaceView = (SurfaceView) activity
.findViewById(R.id.surfaceViewCam);
SurfaceHolder surfaceHolder = surfaceView.getHolder();
// surfaceHolder.addCallback(this);
camera.setPreviewDisplay(surfaceHolder);
} catch (Exception e) {
e.printStackTrace();
}
camera.startPreview();
for (int i = seekBarManager.preferenceManager
.get_duration(); i > 0 && !isStop; i--) {
isFlashOn = true;
setBlinkToggle();
sleep(seekBarManager.preferenceManager.get_delay());
}
if (camera != null) {
camera.stopPreview();
camera.release();
camera = null;
}
} catch (Exception e) {
e.printStackTrace();
isStop=true;
//notify();
return;
}
}
};