I'm not using OpenGL in SDL2 directly, but rather I'm creating (what I presume is) a render context by calling SDL_CreateRenderer
. Should I anticipate SDL2 resetting this rendering context on me at either expected or unexpected times? If so, how do I know when the reset took place? If a reset took place, do I have to reconfigure the context and manually re-load all the buffers with texture data, et. al?
I'm hoping I don't have to do any of this stuff - but I am expecting I probably will... :(
Cheers!